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Magic Frequencies and EQ Help
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Magic Frequencies and EQ Help
This is an excerpt from "The Mixing Engineer's Handbook"
EQ Rules of thumb..
[list][*]
• Sub-Bass — The very low bass between 16Hz and 60Hz that encompasses sounds that are often felt more than heard, such as thunder in the distance. These frequencies give the music a sense of power even if they occur infrequently. Too much emphasis on this range makes the music sound muddy.
• Bass — The bass between 60Hz and 250Hz contains the fundamental notes of the rhythm section, so EQing this range can change the musical balance, making it fat or thin. Too much boost in this range can make the music sound boomy.
• Low Mids — The midrange between 250Hz and 2000Hz contains the low order harmonics of most musical instruments and can introduce a telephone-like quality to the music if boosted too much. Boosting the 500Hz to 1000Hz octave makes the instruments sound horn-like, while boosting the 1kHz to 2kHz octave makes them sound tinny. Excess output in this range can cause listening fatigue.
• High Mids — The upper midrange between 2kHz and 4kHz can mask the important speech recognition sounds if boosted, introducing a lisping quality into a voice and making sounds formed with the lips such as “m,” “b” and “v” indistinguishable. Too much boost in this range — especially at 3kHz — can also cause listening fatigue. Dipping the 3kHz range on instrument backgrounds and slightly peaking 3kHz on vocals can make the vocals audible without having to decrease the instrumental level in mixes where the voice would otherwise seem buried.
• Presence — The presence range between 4kHz and 6kHz is responsible for the clarity and definition of voices and instruments. Boosting this range can make the music seem closer to the listener. Reducing the 5kHz content of a mix makes the sound more distant and transparent.
• Brilliance — The 6kHz to 16kHz range controls the brilliance and clarity of sounds. Too much emphasis in this range, however, can produce sibilance on the vocals.
EQ Rules of thumb..
-If it sounds muddy, cut some at 250Hz.
-If it sounds honky, cut some at 500Hz.
-Cut if you’re trying to make things sound
better.
-Boost if you’re trying to make things sound
different.
-If trying to make something stand out, roll off the bottom
-If trying to make something blend, roll off the top
-Use narrow Q when cutting and a wider one when boosting
-You can’t boost something that’s not there
in the first place.
-Boost a little at 125Hz to 250Hz to accentuate the voice fundamental and make it more “chesty”-sounding. The 2kHz to 4kHz range accentuates the consonants and makes the vocal seem closer to the listener
[list][*]
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